To prevent more demons from spawning, the group keeps moving. Drusilla quickly heals herself (no need to roll- she does 2 points automatically). She'll be a target when they meet more demons and needs to be at full health. The group enter the hallway. There are no demons. As they enter the sanctuary, they find 9 more demons who attack first. The priestesses are all targeted first.
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x1
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x1
Other items: Bandage x2
Demon 1- Dru 1d6+2
Demon 2- Argolia (head priestess 2/2) 1d6+1
Demon 3- Limna (priestess 1/2) 1d6+1
Demon 4- Thesia (priestess 1/2) 1d6+1
Demon 5- Olaf 1d6+1
Demon 6- Elwyn 1d6+3
Demon 7- Slappy 1d6+2
Demon 8-Laralute 1d6+1
Demon 9- Deo (wizard 1/2) 1d6
Demon 2- Argolia (head priestess 2/2) 1d6+1
Demon 3- Limna (priestess 1/2) 1d6+1
Demon 4- Thesia (priestess 1/2) 1d6+1
Demon 5- Olaf 1d6+1
Demon 6- Elwyn 1d6+3
Demon 7- Slappy 1d6+2
Demon 8-Laralute 1d6+1
Demon 9- Deo (wizard 1/2) 1d6
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Dru 1d6+2
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Argolia (head priestess 2/2) 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Limna (priestess 1/2) 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Thesia (priestess 1/2) 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Olaf 1d6+1
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Elwyn 1d6+3
rolled 1d6 and got a natural 6. After the modifier of +2, got
8
Note: Slappy 1d6+2
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Laralute 1d6+1
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Deo (wizard 1/2) 1d6
Argolia (head priestess 1/2) 1d6+1 save (must make 4 or better)
Limna (priestess 1/2) Slain
Thesia (priestess 1/2) Slain
Olaf 1d6+1 (must make 4 or better)
Laralute 1d6+1 (must make 4 or better)
Deo (wizard 0/2) Slain
Limna (priestess 1/2) Slain
Thesia (priestess 1/2) Slain
Olaf 1d6+1 (must make 4 or better)
Laralute 1d6+1 (must make 4 or better)
Deo (wizard 0/2) Slain
rolled 1d6 and got a natural 3.
Note: Argolia save
rolled 1d6 and got a natural 6.
Note: Olaf save
rolled 1d6 and got a natural 3.
Note: LL save
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Slappy will use halfling luck to reroll the damage he took.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x2, Blessing x1
Other items: Bandage x2
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling, holy water x1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Elvyn health (2/3)
Slappy will use halfling luck to reroll the damage he took.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x2, Blessing x1
Other items: Bandage x2
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling, holy water x1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
rolled 1d6 and got a natural 5. After the modifier of +2, got
7
Note: reroll
Laralute uses her wand of sleep on the demons. This is the wand's final charge. 1d6+2
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: LL uses wand
Three of the demons are knocked out. 6 remain. Olaf will go next instead of Slappy.
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Olaf attacks a demon with his ax. (1d6+3) Elvyn also attacks the same with his magic sword (1d6+4)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 2/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 2/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield)
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: Olaf
rolled 1d6 and got a natural 4. After the modifier of +4, got
8
Note: Elvyn
The first demon takes two wounds.
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Slappy flings the holy water at an uninjured demon. It hits automatically and destroys it. Each of the 3 surviving mages attacks with a dagger.
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
The mages need a natural 6 to hit. They will all focus on the demon that Olaf and Elvyn both hurt already.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
The mages need a natural 6 to hit. They will all focus on the demon that Olaf and Elvyn both hurt already.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Migras 1
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Taltas 2
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: Farrah 3
Argolia casts bless on Laralute to remove the poison. Drusilla casts a healing spell on Argolia.
Argolia (2/2) -1 to her defenses due to poison.
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
Demon 1: Attack Argolia 1d6 (loses bonus due to poison)
Demon 2: Attack Dru 1d6+2
Demon 3: Attack Olaf 1d6+1
Demon 4: Attack LL 1d6+1
Demon 5: Attack Elvyn 1d6+3
Must get 6 or better to avoid damage. Those hit must make a 1d6 save and roll 4 or higher
Argolia (2/2) -1 to her defenses due to poison.
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
Demon 1: Attack Argolia 1d6 (loses bonus due to poison)
Demon 2: Attack Dru 1d6+2
Demon 3: Attack Olaf 1d6+1
Demon 4: Attack LL 1d6+1
Demon 5: Attack Elvyn 1d6+3
Must get 6 or better to avoid damage. Those hit must make a 1d6 save and roll 4 or higher
rolled 1d6 and got a natural 4.
Note: Argolia
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Drusilla
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Laralute
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Elvyn
Argolia (1/2) -1 to defense due to poison.
Elvyn health (1/3) -1 to defense due to poison
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
Elvyn health (1/3) -1 to defense due to poison
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
rolled 1d6 and got a natural 5.
Note: Elvyn save
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Dru save
Laralute will use her fireball spell targeting the demons who are not injured. The spell does 1d6 + caster level, minus the level of the target. Because the demons are level 6, LL must roll a 6 to affect 2 of them. Any other number only affects one. Any demon affected will be killed instantly.
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 5.
Note: fireball
The fireball hits one demon. 4 remain. The first demon is injured. Olaf and Elwyn will attack the first demon on their next turn.
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
Olaf and Elvyn both attack the first demon. Elvyn is poisoned, but it does not affect his attack roll. Both must get over 6 to hit. A natural 6 gives an additional attack.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Olaf's attack
rolled 1d6 and got a natural 3. After the modifier of +4, got
7
Note: Elvyn's attack
The first demon suffers damage from both! Up next, Slappy and the 3 wizards with their daggers.
1. 2/6
2. 6/6
3. 6/6
4. 6/6
1. 2/6
2. 6/6
3. 6/6
4. 6/6
Slappy will use his magic dagger. It cancels out the -1. The 3 mages are also using daggers. Daggers in this system are light hand weapons and have a -1 to hit. Everyone is focused on the injured demon in hopes they can take it down.
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
Slappy and the mages need a natural 6 to hit.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 2/6
2. 6/6
3. 6/6
4. 6/6
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
Slappy and the mages need a natural 6 to hit.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 2/6
2. 6/6
3. 6/6
4. 6/6
rolled 1d6 and got a natural 3.
Note: Slappy
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Migras
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Taltas
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Farrah
Taltas hits and does 1 point to the first demon. Slappy will use his luck roll and try again.
rolled 1d6 and got a natural 2.
Note: Slappy reroll
His second try misses, too.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla heals Argolia. Argolia heals Elvyn. Both are still poisoned this round. Argolia has 1 heal and 1 bless left. Anyone hit must save vs. poison. Olaf gets +1 for being a Barbarian to his saving throw.
Argolia (2/2) -1 to defense due to poison.
Elvyn health (3/3) -1 to defense due to poison
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
Demon 1- Argolia 1d6-1 (Poison)
Demon 2- Dru 1d6+2
Demon 3- Elvyn 1d6+2 (Poison)
Olaf 4- 1d6+1
Argolia (2/2) -1 to defense due to poison.
Elvyn health (3/3) -1 to defense due to poison
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
Demon 1- Argolia 1d6-1 (Poison)
Demon 2- Dru 1d6+2
Demon 3- Elvyn 1d6+2 (Poison)
Olaf 4- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Argolia
rolled 1d6 and got a natural 3. After the modifier of +2, got
5
Note: Drusilla
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Elvyn
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf
Is hit. She's already poisoned. Argolia (1/2) -1 to defense due to poison. Dru is hit again and must make a saving throw. She rolled above 4 and is not poisoned. Argolia has one heal and one bless spell left.
Argolia and Elvyn are both poisoned and -1 to defenses.
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
Argolia and Elvyn are both poisoned and -1 to defenses.
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
rolled 1d6 and got a natural 5.
Note: save for Dru
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