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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Slappy the halfling (played anonymously)

The passage is empty. About 30 feet down, there is a door to the north. The passage continues on westward.
Laralute (played anonymously)

New room roll and contents:
rolled 1d6 and got a natural 6.

Note: tens

rolled 1d6 and got a natural 1.

Note: Ones

rolled 2d6 and got a natural 3.
1 2

Note: Contents

Laralute (played anonymously)

Laralute steps into the next room. It is 30 by 60. At the far end of the room is a door to the north and another to the east. There are no immediate threats. There is a chest in the middle of the room.

Roll on treasure and traps table.
Laralute (played anonymously)

Trap table
rolled 1d6 and got a natural 2.

Note: Trap

Laralute (played anonymously)

Poison gas fills the room. Everyone must save or lose a life point. The roll requires a 3 or better to pass.
rolled 1d6 and got a natural 3. After the modifier of +3, got 6

Note: LL

rolled 1d6 and got a natural 3. After the modifier of +3, got 6

Note: Dru

rolled 1d6 and got a natural 1. After the modifier of +4, got 5

Note: Olaf

rolled 1d6 and got a natural 5. After the modifier of +3, got 8

Note: Slappy

Laralute (played anonymously)

Everyone passes. Roll on the treasure table:
rolled 1d6 and got a natural 2.

Note: Treaure

Laralute (played anonymously)

2d6 gold are found. Since it is LL's turn, this amount will be added to her sheet.
rolled 2d6 and got a natural 11.
6 5

Note: Gold

Drusilla (played anonymously)

New room
rolled 1d6 and got a natural 5.

Note: tens

rolled 1d6 and got a natural 5.

Note: Ones

Drusilla (played anonymously)

The party tries the north door. It goes north and takes a sharp right and continues east. There is another door to the north which they stop to explore.

Contents:
rolled 2d6 and got a natural 4.
3 1

Note: Contents roll

Drusilla (played anonymously)

Because it is a corridor, it is empty.
Olaf the Ogre (played anonymously)

Olaf takes the lead and decides to explore the north door in the corridor. He kicks it open.

New room.
rolled 1d6 and got a natural 5.

Note: Tens

rolled 1d6 and got a natural 2.

Note: Ones

rolled 2d6 and got a natural 8.
4 4

Note: Contents

Olaf the Ogre (played anonymously)

The room is a 30 x 30 square. There are doors on all 4 walls. The party enters from the south.

Contents: Roll on the minion table.
rolled 1d6 and got a natural 1.

Note: Minions Table

Olaf the Ogre (played anonymously)

1 Skeletons, 2 zombies, 3 both. (4 is a 1, 5 is a 2, 6 is a 3)
rolled 1d6 and got a natural 3.

Note: What type?

Olaf the Ogre (played anonymously)

A mixture of zombies and skeletons
rolled 1d6 and got a natural 3. After the modifier of +2, got 5

Note: Skeletons

rolled 1d6 and got a natural 1.

Note: zombies

Olaf the Ogre (played anonymously)

1 zombie and 5 skeletons come to life as the party enters the room. They always fight to the death and there is no treasure. Dru will get +1 on the skeletons because she has a crushing weapon. It takes a 3 to hit. Each monster has one life point.

Olaf steps up and goes after the zombie.
rolled 1d6 and got a natural 1. After the modifier of +5, got 6

Note: Attack on zombie

Olaf the Ogre (played anonymously)

Olaf kills the zombie with his ax.

Skeletons 5/5.

Party XP: 9/10
Clues: 1/3
Slappy the halfling (played anonymously)

Slappy grabs his dagger, Stewart and attempts to kill the first skeleton that gets close to him. He has +1 to hit.

Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Slappy's attack

Slappy the halfling (played anonymously)

He manages to kill the skeleton.

Skeletons 4/5
Party XP: 9/10
Clues: 1/3
Laralute (played anonymously)

Laralute moves to attack a skeleton. She attacks with her sword and has +5.

Skeletons 4/5
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 2. After the modifier of +5, got 7

Note: Skeleton

Laralute (played anonymously)

Another Skelly down!

Skeletons 3/5
Party XP: 9/10
Clues: 1/3

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