The monster fights. Everyone but Dru fails and loses a life point.  Slappy will use a luck point to try again.
    
    
        
   rolled 1d6 and got a natural 2.  
        
          Note: Slappy reroll
      Dru attacks. 1d6+2 with her mace.
    
    
        
   rolled 1d6 and got a natural  3.       After the modifier of +2, got 
          5
      
  
        
          Note: Dru attacks
      Level 4 monster
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
    
      Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
      Olaf stepped up to attack. Chopping up monsters with his ax was one of his favorite things, besides Teddy, of course.
Level 4 monster
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
    
        Level 4 monster
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  5.       After the modifier of +5, got 
          10
      
  
        
          Note: Attack
      Olaf did more than double the required damage and the monster takes 2 wounds.  He drops a level and must make a morale check.  If he rolls higher than his level, he fights on.
Level 3 monster
Life 1/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
    
        Level 3 monster
Life 1/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
   rolled 1d6 and got a natural 1.  
        
          Note: morale
      The monster retreats and drops treasure. The party also gain an XP.
Clues: 1/3
XP: 3/10
Rings recovered: 0/3
    
        Clues: 1/3
XP: 3/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  5.       After the modifier of +1, got 
          6
      
  
        
          Note: Treasure type
      It's a magic treasure.  A ring clinks to the floor as the monster flees.  Olaf picks it up with some difficulty due to his large hands. "Hey everybody! I think this is one of the rings we need! Take a look," Olaf says.
Laralute examines it and nods. "Yes, the first ring has been found," she agrees. "Now lets get out of here and look for the other two."
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
      Laralute examines it and nods. "Yes, the first ring has been found," she agrees. "Now lets get out of here and look for the other two."
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
      The party now has to backtrack to get to the exit.  They will have to pass through 9 areas to do this. A wandering monster check has to be made each time.  A roll of 1 generates an encounter.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
        Clues: 1/3
XP: 3/10
Rings recovered: 1/3
   rolled 1d6 and got a natural 2.  
        
          Note: Random encounter
      After passing through the pervious room without issue, the party exited and headed down a 30 foot passage as they retraced steps heading to the exit of the dungeon.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
        Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
   rolled 1d6 and got a natural 5.  
        
          Note: Encounter?
      The party head back down a 30 foot passage leading to a door as they make their way back to the dungeon exit.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
        Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
   rolled 1d6 and got a natural 5.  
        
          Note: Encounter?
      The party passes through a long 30 x 20 room again and enter another room of the same size but opposite shape after a short hallway.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
      Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
      1d6 to see if there is a monster.
    
    
        
   rolled 1d6 and got a natural 3.  
        
          Note: Random encounter?
      So far so good.  Passing through the room, the party continues south for 30 feet and come to a four way intersection.  "We want to go left," The halfling recalls.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
        Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
   rolled 1d6 and got a natural 1.  
        
          Note: Monster?
      Unfortunately, as they round the corner.,  the party ran into some unwanted company.
    
    
        
   rolled 1d6 and got a natural 4.  
        
          Note: Minions table
      The party encounters some orcs.
    
    
        
   rolled 1d6 and got a natural  3.       After the modifier of +1, got 
          4
      
  
        
              Note: How many
   rolled 1d6 and got a natural 6.  
        
          Note: Reaction
      The four orcs are in no mood to negotiate and fight to the death.  They go first since this is a surprise encounter.
Stats:
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Characters must roll higher than 4 or take a wound.
Slappy: 1d6+1
Laralute: 1d6+1
Dru: 1d6+1
Olaf: 1d6+1
    
        Stats:
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Characters must roll higher than 4 or take a wound.
Slappy: 1d6+1
Laralute: 1d6+1
Dru: 1d6+1
Olaf: 1d6+1
   rolled 1d6 and got a natural  3.       After the modifier of +1, got 
          4
      
  
        
              Note: Slappy
   rolled 1d6 and got a natural  5.       After the modifier of +1, got 
          6
      
  
        
              Note: Laralute
   rolled 1d6 and got a natural  1.       After the modifier of +1, got 
          2
      
  
        
              Note: Dru
   rolled 1d6 and got a natural  5.       After the modifier of +1, got 
          6
      
  
        
          Note: Olaf
      Slappy will use a luck point to reroll.  Dru takes a wound.
    
    
        
   rolled 1d6 and got a natural 6.  
        
          Note: reroll
      Slappy avoids getting hit on his reroll. He uses his dagger Stewart to attack the first orc.
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
        Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
   rolled 1d6 and got a natural  3.       After the modifier of +1, got 
          4
      
  
        
          Note: Needs 4 or better to hit
      Slappy slays an orc. Three remain.
Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
      Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
      Laralute has a +6 in dealing with orcs. She attacks with her sword.
Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
    
      Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
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