The hobgoblin is slain. Treasure roll 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Treasure
magic item. 1d6
rolled 1d6 and got a natural 6.
Note: magic item
Laralute gets a staff of fireballs.
Room generation
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4.
Note: tens
rolled 1d6 and got a natural 4.
Note: Ones
The party find another oddly shaped room that is approximately 30 x 30. A passaged continues west.
Contents
Contents
rolled 2d6 and got a natural 10.
4
6
Note: contents
weird monster table
rolled 1d6 and got a natural 4.
Note: Weird Monsters
A Catoblepas is in the room.
Level 4 monster
Life 4/4
Treasure: 1d6+1
All characters must save at four or lose a life.
Level 4 monster
Life 4/4
Treasure: 1d6+1
All characters must save at four or lose a life.
rolled 1d6 and got a natural 1.
Note: Olaf save
rolled 1d6 and got a natural 2.
Note: Slappy save
rolled 1d6 and got a natural 1.
Note: Laralute
rolled 1d6 and got a natural 4.
Note: Dru
rolled 1d6 and got a natural 4.
Note: Monster reaction
The monster fights. Everyone but Dru fails and loses a life point. Slappy will use a luck point to try again.
rolled 1d6 and got a natural 2.
Note: Slappy reroll
Dru attacks. 1d6+2 with her mace.
rolled 1d6 and got a natural 3. After the modifier of +2, got
5
Note: Dru attacks
Level 4 monster
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Olaf stepped up to attack. Chopping up monsters with his ax was one of his favorite things, besides Teddy, of course.
Level 4 monster
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Level 4 monster
Life 3/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Olaf did more than double the required damage and the monster takes 2 wounds. He drops a level and must make a morale check. If he rolls higher than his level, he fights on.
Level 3 monster
Life 1/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Level 3 monster
Life 1/4
Treasure: 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
rolled 1d6 and got a natural 1.
Note: morale
The monster retreats and drops treasure. The party also gain an XP.
Clues: 1/3
XP: 3/10
Rings recovered: 0/3
Clues: 1/3
XP: 3/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Treasure type
It's a magic treasure. A ring clinks to the floor as the monster flees. Olaf picks it up with some difficulty due to his large hands. "Hey everybody! I think this is one of the rings we need! Take a look," Olaf says.
Laralute examines it and nods. "Yes, the first ring has been found," she agrees. "Now lets get out of here and look for the other two."
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Laralute examines it and nods. "Yes, the first ring has been found," she agrees. "Now lets get out of here and look for the other two."
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
The party now has to backtrack to get to the exit. They will have to pass through 9 areas to do this. A wandering monster check has to be made each time. A roll of 1 generates an encounter.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2.
Note: Random encounter
After passing through the pervious room without issue, the party exited and headed down a 30 foot passage as they retraced steps heading to the exit of the dungeon.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Encounter?
The party head back down a 30 foot passage leading to a door as they make their way back to the dungeon exit.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Encounter?
The party passes through a long 30 x 20 room again and enter another room of the same size but opposite shape after a short hallway.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
1d6 to see if there is a monster.
rolled 1d6 and got a natural 3.
Note: Random encounter?
So far so good. Passing through the room, the party continues south for 30 feet and come to a four way intersection. "We want to go left," The halfling recalls.
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Wandering Monster on a roll of 1.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.
Note: Monster?
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