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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Drusilla (played anonymously)

Dru leads the party north. After about 30 feet, the passage turns left and there is a 30 x 30 foot room without any doors.

Room contents:
rolled 2d6 and got a natural 8.
4 4

Note: contents

Drusilla (played anonymously)

Minions table:
rolled 1d6 and got a natural 5.

Note: Minions

Drusilla (played anonymously)

D3 Trolls.

1-4: 1
2-5: 2
3-6: 3
rolled 1d6 and got a natural 3.

Note: Trolls

Drusilla (played anonymously)

Trolls: 3/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Dru attack

Drusilla (played anonymously)

Dru takes a troll out. Olaf will need to hit that same troll or it will get back up next turn. Roll D6 at start of his turn to see if it regenerates.

Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf the Ogre (played anonymously)

First roll: Regenerate on 5 or 6. Olaf will attack it regardless. If it regenerates and he misses, the troll is back up. A 5 or better is needed.

Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.

Note: Regeneration?

rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Olaf attack

Olaf the Ogre (played anonymously)

The troll starts to regenerate and Olaf swiftly takes it out with his ax. "Look out, Teddy," Olaf says. "It's not dead!" The ogre follows through with the blow and hits a second troll.

WIll it regenerate?

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.

Note: Regenerate?

Slappy the halfling (played anonymously)

Slappy attacks with his magic dagger and needs a 5 or more.

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Attack on troll

Slappy the halfling (played anonymously)

A miss! Fortunately, the troll does not regenerate. LL will be up next. If the last troll still stands, then it gets an attack after her turn.

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Laralute (played anonymously)

Laralute attacks the last troll. She has a +5 to hit and needs a 5 or better to kill it.

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got 11

Note: LL attack

Laralute (played anonymously)

She kills it. Regenerate? 5 or 6. If it regenerates it attacks. If not, then the party make a treasure roll.
rolled 1d6 and got a natural 2.

Note: Regenerate?

Laralute (played anonymously)

The troll does not regenerate. Treasure roll: 1d6.
rolled 1d6 and got a natural 1.

Note: Treasure

Laralute (played anonymously)

Gold: 1d6
rolled 1d6 and got a natural 5.

Note: Gold

Drusilla (played anonymously)

After defeating the trolls, the party will have to backtrack since this room is a dead end. On a roll of 1, there is a random encounter. Otherwise, nothing happens.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.

Note: Wandering monster on 1

Drusilla (played anonymously)

There is no encounter.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

OOC: Traveling over the next week. This game will continue when I return.
Olaf the Ogre (played anonymously)

Olaf leads the party back to the previous room. There is no encounter. Time to generate a new room!

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.

Note: tens

rolled 1d6 and got a natural 6.

Note: Ones

Olaf the Ogre (played anonymously)

The party ends up in an odd sized room. There is a door leading west and a hallway leading north.

Generate contents.
rolled 2d6 and got a natural 10.
6 4

Note: contents

Olaf the Ogre (played anonymously)

Weird monsters table. Roll 1d6
rolled 1d6 and got a natural 5.

Note: weird monster

Olaf the Ogre (played anonymously)

A giant spider is in the room.

Giant spider:
Level 5
3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Olaf the Ogre (played anonymously)

Olaf attacks. He has +5 to hit.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Olaf attack

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