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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Olaf the Ogre (played anonymously)

Since Olaf got more than twice the needed value to hit, he takes out 2.

Goblins 3/5

Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Slappy the halfling (played anonymously)

Slappy attacks a goblin. He needs a 3 or better to hit. 1d6+1
rolled 1d6 and got a natural 4.

Note: Tens

rolled 1d6 and got a natural 5.

Note: Ones

Slappy the halfling (played anonymously)

He needs a 3 and hits and kills a goblin. Two goblins are left. Second roll: morale. They pass and keep fighting.

Goblins 2/5

Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Laralute (played anonymously)

Laralute attacks with her sword. She has a +5 and needs a 3 or better to hit.

Goblins 2/5

Clues: 2/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Attack

Laralute (played anonymously)

Having rolled more than double what she needed, Laralute kills the last of the goblins. Treasure roll -1

Goblins 0/5

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of -1, got 0

Note: Treasure

Laralute (played anonymously)

The goblins have no treasure. After a quick search of the room, the party continues their search deeper in the dungeon.
Drusilla (played anonymously)

Time for a new room.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.

Note: Tens

rolled 1d6 and got a natural 5.

Note: Ones

Drusilla (played anonymously)

Dru leads the party north. After about 30 feet, the passage turns left and there is a 30 x 30 foot room without any doors.

Room contents:
rolled 2d6 and got a natural 8.
4 4

Note: contents

Drusilla (played anonymously)

Minions table:
rolled 1d6 and got a natural 5.

Note: Minions

Drusilla (played anonymously)

D3 Trolls.

1-4: 1
2-5: 2
3-6: 3
rolled 1d6 and got a natural 3.

Note: Trolls

Drusilla (played anonymously)

Trolls: 3/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Dru attack

Drusilla (played anonymously)

Dru takes a troll out. Olaf will need to hit that same troll or it will get back up next turn. Roll D6 at start of his turn to see if it regenerates.

Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf the Ogre (played anonymously)

First roll: Regenerate on 5 or 6. Olaf will attack it regardless. If it regenerates and he misses, the troll is back up. A 5 or better is needed.

Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.

Note: Regeneration?

rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Olaf attack

Olaf the Ogre (played anonymously)

The troll starts to regenerate and Olaf swiftly takes it out with his ax. "Look out, Teddy," Olaf says. "It's not dead!" The ogre follows through with the blow and hits a second troll.

WIll it regenerate?

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.

Note: Regenerate?

Slappy the halfling (played anonymously)

Slappy attacks with his magic dagger and needs a 5 or more.

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Attack on troll

Slappy the halfling (played anonymously)

A miss! Fortunately, the troll does not regenerate. LL will be up next. If the last troll still stands, then it gets an attack after her turn.

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Laralute (played anonymously)

Laralute attacks the last troll. She has a +5 to hit and needs a 5 or better to kill it.

Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got 11

Note: LL attack

Laralute (played anonymously)

She kills it. Regenerate? 5 or 6. If it regenerates it attacks. If not, then the party make a treasure roll.
rolled 1d6 and got a natural 2.

Note: Regenerate?

Laralute (played anonymously)

The troll does not regenerate. Treasure roll: 1d6.
rolled 1d6 and got a natural 1.

Note: Treasure

Laralute (played anonymously)

Gold: 1d6
rolled 1d6 and got a natural 5.

Note: Gold

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