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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Drusilla (played anonymously)

The goblins will fight. Since this is an encounter, they go first since the party is surprised.

1. Olaf- 1d6+1
2. Slappy- 1d6+1
3. LL- 1d6+1
4. Dru- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Olaf

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Slappy

rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: LL

rolled 1d6 and got a natural 5. After the modifier of +1, got 6

Note: Dru

Drusilla (played anonymously)

Laralute takes a wound. Olaf will attack on his turn.

Goblins 4/4
Level 3
-1 morale, -1 treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf the Ogre (played anonymously)

Olaf steps up to attack the goblins. He has +5 and needs a 4 or better to hit one.

Goblins 4/4
Level 3
-1 morale, -1 treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Attack on Goblins

Olaf the Ogre (played anonymously)

He does enough damage to kill 2 of them.

Goblins 2/4
Level 3
-1 morale, -1 treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf the Ogre (played anonymously)

The goblins must make a morale check since they lost half of their numbers. On a 3 or less, they flee.
rolled 1d6 and got a natural 2.

Note: Goblin morale

Olaf the Ogre (played anonymously)

The goblins flee. Treasure roll at -1.
rolled 1d6 and got a natural 5. After the modifier of -1, got 4

Note: Goblin treasure

Olaf the Ogre (played anonymously)

They have 2d6 x 5 gold.
rolled 2d6 and got a natural 3.
1 2

Note: multiply result by 5

Slappy the halfling (played anonymously)

Slappy raises his lantern and leads the others out of the room back to the main chamber as the goblins flee. Time for a new room! Roll 2d6.

OOC: The rules say the dungeon is limited to 10 rooms and the party must leave once the tenth room is explored. This is room 7. I went ahead and created a room for the 2 possibilities in this area. If I don't find a ring or a clue in these chambers, there is one more area to back track to. I didn't want to force the characters to leave the dungeon unexplored without explanation.
rolled 2d6 and got a natural 6.
3 3

Note: Contents

Slappy the halfling (played anonymously)

More vermin! Yay! Roll 1d6
rolled 1d6 and got a natural 4.

Note: vermin table

Slappy the halfling (played anonymously)

D6 giant centipedes
rolled 1d6 and got a natural 3.

Note: centipedes

Slappy the halfling (played anonymously)

There are 3 centipedes. Reaction:

1. Flee
2.-3 Flee if outnumbered
4-6. Fight
rolled 1d6 and got a natural 6.

Note: Fight or flight?

Slappy the halfling (played anonymously)

They fight. Slappy grabs his magic dagger, Stewart, and attacks. He has +1 to hit.

Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: Attack

Slappy the halfling (played anonymously)

Slappy fumbles. He misses!

Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Laralute (played anonymously)

Laralute charges forward bravely with her sword. She has +5 to hit and must roll a 3 or better to kill the oversized insects.

Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2. After the modifier of +5, got 7

Note: Laralute's attack

Laralute (played anonymously)

LL kills 2 of the centipedes, chopping them in half.

Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Drusilla (played anonymously)

Dru moves in to crush the last centipede with her mace. She has +3 to hit.

Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +3, got 8

Note: attack centipede

Drusilla (played anonymously)

SQUISH! The centipede is crushed by Dru's mace. It has no treasure and there is no XP. The party goes back into the main chamber. A random monster encounter appears on a 1.
rolled 1d6 and got a natural 3.

Note: Random encounter

Drusilla (played anonymously)

No monsters. They exit the chamber and go back to the main hallway. There is one last unexplored door in this area. Random encounter on a 1. If not, Olaf will kick in the last door on his turn.
rolled 1d6 and got a natural 6.

Note: Random encounter?

Olaf the Ogre (played anonymously)

"Let's see what's in here, Teddy," Olaf says as he forces the next door open. This is the last door in this hallway. Slappy stands behind the ogre with his lantern ready. Time to generate the contents for a new room.

OOC: Since this is a 10 room dungeon, I am not rolling for room shape. This room is a dead end and I left room for 2 rooms at the other end since there was one unexplored area.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 2d6 and got a natural 3.
2 1

Note: Contents

Olaf the Ogre (played anonymously)

Treasure protected by a trap.
rolled 1d6 and got a natural 5.

Note: Trap type

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