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Laralute (played by AgentMilkshake) Topic Starter

Both of the rats miss! Dru goes next. She adds her full level due to them being undead.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Drusilla (played by AgentMilkshake) Topic Starter

Dru gets to use her full level since these creatures are undead. She attacks with her mace and has +5 to hit. She needs 3 or better to succeed.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Dru attack

Drusilla (played by AgentMilkshake) Topic Starter

Dru kills the rest of the rats. Because they are vermin, they do not have treasure or generate XP. Now, the group has to back track to the main room. They have to check for a wandering monster. On a roll of 1, there is an encounter. Otherwise, Olaf will lead the exploration of the room to the east next turn.
rolled 1d6 and got a natural 1.

Note: Wandering monster

Drusilla (played by AgentMilkshake) Topic Starter

A random encounter occurs!

1d6 to determine what is found.
rolled 1d6 and got a natural 1.

Note: Wandering monster

Drusilla (played by AgentMilkshake) Topic Starter

Roll 1d6 on the vermin table.
rolled 1d6 and got a natural 3.

Note: Vermin table

Drusilla (played by AgentMilkshake) Topic Starter

Goblins. Roll 2d6.
rolled 2d6 and got a natural 4.
3 1

Note: How many goblins

Drusilla (played by AgentMilkshake) Topic Starter

Goblins 4/4
Level 3
-1 morale, -1 treasure

They go first- reaction roll
rolled 1d6 and got a natural 6.

Note: Goblin reaction

Drusilla (played by AgentMilkshake) Topic Starter

The goblins will fight. Since this is an encounter, they go first since the party is surprised.

1. Olaf- 1d6+1
2. Slappy- 1d6+1
3. LL- 1d6+1
4. Dru- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Olaf

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Slappy

rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: LL

rolled 1d6 and got a natural 5. After the modifier of +1, got 6

Note: Dru

Drusilla (played by AgentMilkshake) Topic Starter

Laralute takes a wound. Olaf will attack on his turn.

Goblins 4/4
Level 3
-1 morale, -1 treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf steps up to attack the goblins. He has +5 and needs a 4 or better to hit one.

Goblins 4/4
Level 3
-1 morale, -1 treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Attack on Goblins

Olaf the Ogre (played by AgentMilkshake) Topic Starter

He does enough damage to kill 2 of them.

Goblins 2/4
Level 3
-1 morale, -1 treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf the Ogre (played by AgentMilkshake) Topic Starter

The goblins must make a morale check since they lost half of their numbers. On a 3 or less, they flee.
rolled 1d6 and got a natural 2.

Note: Goblin morale

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The goblins flee. Treasure roll at -1.
rolled 1d6 and got a natural 5. After the modifier of -1, got 4

Note: Goblin treasure

Olaf the Ogre (played by AgentMilkshake) Topic Starter

They have 2d6 x 5 gold.
rolled 2d6 and got a natural 3.
1 2

Note: multiply result by 5

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy raises his lantern and leads the others out of the room back to the main chamber as the goblins flee. Time for a new room! Roll 2d6.

OOC: The rules say the dungeon is limited to 10 rooms and the party must leave once the tenth room is explored. This is room 7. I went ahead and created a room for the 2 possibilities in this area. If I don't find a ring or a clue in these chambers, there is one more area to back track to. I didn't want to force the characters to leave the dungeon unexplored without explanation.
rolled 2d6 and got a natural 6.
3 3

Note: Contents

Slappy the halfling (played by AgentMilkshake) Topic Starter

More vermin! Yay! Roll 1d6
rolled 1d6 and got a natural 4.

Note: vermin table

Slappy the halfling (played by AgentMilkshake) Topic Starter

D6 giant centipedes
rolled 1d6 and got a natural 3.

Note: centipedes

Slappy the halfling (played by AgentMilkshake) Topic Starter

There are 3 centipedes. Reaction:

1. Flee
2.-3 Flee if outnumbered
4-6. Fight
rolled 1d6 and got a natural 6.

Note: Fight or flight?

Slappy the halfling (played by AgentMilkshake) Topic Starter

They fight. Slappy grabs his magic dagger, Stewart, and attacks. He has +1 to hit.

Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: Attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy fumbles. He misses!

Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

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