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▹Von Darket Castle◃
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.Welcome to the grand Von Darket Castle where this year it's been rented out for some scary-good fun, screams and maybe even some laughs. Mortals and immortals alike are cordially invited to step through the twin iron gates that dark-metal dragons watch over. Don't worry, they won't bite! Much. Whether supernatural or not, those who wish to enter or have been curious about the property in general now how a chance to enter. Invites were sent out in the form of parchment sealed shut in a mysterious black wax. By an unseen force, the invite showed up where you could see and open it to read it's contents. The letters were neat and thin but very easy to read. Simply take this letter and present it to one of the dragon guardians. Don't be alarmed when their jaws take it from you, though! Once the letter is secured, the gates will open and you'll be instructed to stay on the trail. It leads through a forest. Venture off the path and you'll end up back at the gates to start all over again!
But be warned! Once you reach the end of the trail, there is a grand castle that stands before you. Turning back won't work as you'll end up right at the entrance of the castle! The forest and the grand building hums with a mind of it's own. Or maybe your mind merely plays tricks on you? Do you dare to enter? Are you scared yet? You will be soon enough! Or, you know, just fall into uncontrolled laughter instead? The castle itself looms with a very thin mist that lazily rolls through. You can see several yards ahead of you, still. But beyond that? It fades into obscurity. The door will open as soon as you get close enough to it. But there seems to be no one inside that touched it. Beyond the large oak door will have a mix of stone and wood interior. Polished floors, candlelight and the echos of voices too vague to be coherent. Shadows seem to watch, dance and taunt at every corner where the faint glow flickers to chase them away. Dare to step closer. Only to be yanked into a random room!
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Trick or treat.
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Rules of the thread:
☆ - Please continue to follow all RPR rules in addition to these
☆ - Keep things PG-13 please and thank you as this thread is public so everyone can read it
☆ - Absolutely no bullying/politics/hate of any kind
☆ - Do not bring OOC drama into the roleplay thread
☆ - Please be civil and remember to have fun
☆ - No posting order, but please be courteous to others
☆ - All species are welcomed here
☆ - Powers are to be kept within reason
☆ - Please continue to follow all RPR rules in addition to these
☆ - Keep things PG-13 please and thank you as this thread is public so everyone can read it
☆ - Absolutely no bullying/politics/hate of any kind
☆ - Do not bring OOC drama into the roleplay thread
☆ - Please be civil and remember to have fun
☆ - No posting order, but please be courteous to others
☆ - All species are welcomed here
☆ - Powers are to be kept within reason
Okay so, how this works is simple! Your character will be randomly teleported to any given room within the castle, except for the throne room or outside. It will be locked or sealed shut. How your character escapes is completely up to you. It can simple or as complicated as you prefer. But be warned! Once they leave the safety of that room, the real fun—or nightmare—begins. They may find themselves chased by other characters who are dressed up with props that look like real weapons. Rest assured though, nothing is sharp or deadly. It's made of plastic or rubber! But it will look real enough! As long as your character doesn't look too closely! The chase could be scary or funny. It depends entirely on how your character reacts to them and how they react in turn. With this in mind, those that "chase" have one goal. To steer the "victim" toward the throne room. The hallways can be as long and twisting as you prefer. Or they can be short. Now... If and when your character reaches the throne room, they can relax there for a bit and choose between three options:
Option #1: You can choose to go for another round of the escape rooms. If this is the case, then your character will be directed toward a door where they will be teleported to a new, completely random, room. Take note that they will never be placed into the same room twice. The castle is mysterious that way! Once the door closes on them, the game starts all over and they must find a way to unlock the door. Keep in mind, once the door is open, they are no longer "safe" and will find themselves being chased! It should be noted that they can't use the door to backtrack to the throne room. It's a one-way connection. The only possible way to get back to the throne room is to go through the castle's confusing twists and turns.
Option #2: You can choose to have your character relax, mingle and enjoy some complimentary refreshments. There are Halloween-themed finger foods neatly arranged with plates and utensils. There're sweet, sour and tangy-themed drinks available with cute umbrellas shaped like ghosts, bats, vampires and little witches. But beware! While the refreshments are a "treat" to enjoy, some of them come with a random "trick" up their sleeves! Your character might find their hair will turn a completely different color. Or maybe their skin does! There's a few that might trick the mind into thinking they're seeing double of everyone else! The choice is ultimately up to you.
Option #3: You can choose to exit the thread for the night and enter another that shares a connection with this one. For those who want their characters to find something more relaxing, possibly even catch a spooky film, they are invited to enter through this white door. They will be taken to the Scarecrow Video (Off the Trail) where a man named Ilya runs it. But before your character opens and walks through, they are welcome to take along some little parting gifts which include 3D glasses and a baggie filled to the brim with candies. Maybe even consider picking up an extra for Ilya on your character's way out?
Option #4: Last and not least, the final option you can choose to do once your character reaches the throne room is step through the black door which is the exit from the games. If that is your wish, then your character will find themselves stepping through the door only to be teleported just outside the iron gates where they first entered. The guardian dragons there will thank your character before the scene dissolves and there's only a forest that stands there. Please note this is an exit.
P.S., dice rolls are allowed for those who want to come up with creative little quirks during the games. This is absolutely optional.
With everything above mentioned, I hope everyone has fun trick or treating experience. Happy October!

A suit of armor clinked as Hannah awkwardly moved around in it. She had overestimated herself in the thought that she could possibly run in this thing without a problem! Well, too late now! The event was here, and she would stick to her guns with this! "I hope I don't fall over. It'll be a nightmare to try and get back up if I'm caught alone in the hallways." Words murmured more to herself than anyone else. A few other people had already gone to their respective sections that they would be in charge of. It must have been hilarious with how every movement had to have looked! The woman barely contained her own laughter at the absurdity! And she was the one that wore it! If no one died of laughter tonight, it would be a miracle! A faint snicker was heard from somewhere close by as sensitive ears picked up on it.
"Yeah, yeah! Laugh it up!" She called out with amusement and giggled herself with a slight shake of her head. Sconces held slender white candles as the glow from the small flame flickered as if to taunt and tease while she rounded a corner and came to a set of stairs. Part of her wished she'd had the presence of mind to take put on the iron plates of the suit when she had arrived at the spot first. "No regrets. Nope." Stubborn to a tee, the woman gripped the stone rail as best as she could. The stone clinked with every step that was made. Hannah practically waddled just a little bit in order to go up without slipping! About halfway up she had to stop for a moment and fight the laughter because of her twin brother's familiar voice that came at the foot of those stairs! Eyes rolled as her lips were unable to stop from their wide grin.
"Don't ya even!" This only made him burst out more though. Which in turn made her eyes close as she struggled not to give into it. Mercifully, he soon calmed back down and came up the stairs. As stubborn as the woman could be, she knew it was better to have some help to go the rest of the way up safely. It took a moment, but after a few minutes they were on the fifth-floor landing. "Thank ya, now git 'fore I change ma mind." With much humor, Charlie tapped her helmet and teased before he hopped up onto the flat surface of the rail and slid down to the lower levels with ease. As the twins parted, Hannah resumed until she came up to the hallway that held five of the escape rooms she would watch over. The walls were lined with aged, vintage wallpaper that held old, framed paintings of landscapes and portraits of individuals long past.
The floor had a long red carpet that ran the length of the fifth floor. Other suits of armor, same color and design, were lined up. She took the spot that was empty and got into position. She'd never worn something like this before, so this was a new experience to say the least. But she had gotten the idea from a movie years ago. Oh, what was it now? While she thought about it and searched through memories, the hallway fell into a hush. The decorum of the castle had been altered for the night in preparation for the games. Well, most of it anyway! Candlelight made the shadows dance like ghostly fiends out to grab someone's ankles. The air was cool as the chill of night steadily seeped through from the outside. She could even hear the wind as it howled low like a wolf who laid in wait. Her eyes went from the color of dark honey hazel to the gray of her inner beast. It was almost as if the feline waited to pounce. Maybe it did. Or maybe it just wanted to play, too.
A distant scream was heard as it pierced through the stillness and silence. Somewhere, possibly on the second or third floor, the first victimof the night had managed to unlock their door. It sounded like they were being chased already, too! Every ounce of her strained to listen in on the chaos of feet that pounded against the stone floor like a frantic rabbit. The iron armor slightly moved as she tried her hardest to contain the laughter when she heard one of the other chasers that had this infectious laugh. It sounded downright hilarious! Maniacal, sure. But seriously funny! Her body moved and bent slightly to one side as she snickered as quietly as possible! Yet the movement also meant she accidently bumped into the suit that was positioned right next to her as it started to fall forward! "No no no!" Hands darted out in an attempt to catch it.
Instead, she fell forward with it! A clatter immediately echoed from the spot like an alert to the clumsiness. It did sting, sure. But she couldn't stop herself from the laughter of the situation! After a moment, it was finally out of her system enough she could breathe normally. Then the awkward process of getting back to her feet began. The armor wasn't designed to be worn. It was supposed to be decorative. But she insisted on it nonetheless! No regrets though! A few minutes of struggle and she had gotten to both hands and knees. That's when someone ran screaming past her. They even jumped over her! Hannah froze there as if she didn't know whether to stay still and pretend to be some weirdly positioned suit of armor or what! Her lips parted then slowly closed. Any second now one of the others was likely going to come barreling down that hallway, or not at all! Honestly? She wanted to just laugh, but it wouldn't come out right then. This felt silly and ridiculous.
But hilarious!
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