So i am in the middle of building and extensive fantasy world. I plan to build a long story set in this world and was wondering there are any artist out there who might like to collab with me.
Here is a basic general description of the world i've been building
A vast universe of distinct realms, each with its own laws, inhabitants, technology, and magical essence.
These realms are separated by The Veil, a living, mystical curtain of raw magical energy that maintains balance and separation.
Known Realms
The Mortal Plane
Earth and humans.
No natural connection to the Veil; most humans are unaware of the realms' existence.
The Empyrean Sky
No land; only golden and lilac skies filled with floating castles.
Home to Angels.
The Netherdeep
Split between volcanic wastelands and a frozen, mountainous tundra.
Inhabited by Demons.
The Verdant Coil
Lush bioluminescent forests and grasslands.
Home to the Fae.
The Echomere
A realm of mist and mirrors.
Inhabited by Spirits.
The Wound Beyond
A vast, dark ocean under a perpetually starry night sky.
Home to Eldritch Beings.
The Shadow Walk
A void of shadow and silence.
Inhabited by Shades—beings who feed on magic and seek to escape to other realms.
Mythic & Forgotten Realms
The Stoneshire: Believed by some to have existed—a realm of stone beings living on the backs of giants.
Demi-Humans
Born from the union of a human and a being from another realm.
Appear human until their Awakening—when dormant non-human traits and powers emerge.
Demi-Human Races
Immortals (Angel + Human)
Stop aging at 18–25; cannot die.
Ethereal beauty; unique magical gift tied to angelic essence
Most human-appearing; smallest population; often become mentors or teachers.
Magus (Spirit + Human)
Empaths with psychic powers (telepathy, astral projection, etc.).
Appear mostly human with silver veins or mist beneath the skin; bright eyes and pale complexion.
Highly skilled in manipulating Veil magic.
Changelings (Demon + Human)
Shapeshifters; can alter appearance, voice, and gender.
Affinity for fire magic.
Often have magma-like glowing veins or flame-like eyes (which can be hidden).
Merfolk (Eldritch + Human)
Amphibious; hydrokinesis and cryokinesis.
May have webbed limbs, scales, or transform into tailed forms in water.
Werefolk (Fae + Human)
Three types: Avian, Mammalian, Insectoid.
Undergo hybrid transformations: wings, fur, claws, antennae, etc.
Traits tied to form (e.g., flight, venom, enhanced senses).
Vampires (Human + Demon Blood)
Created when dying humans ingest demon blood.
Stop aging post-revival but are still mortal.
Enhanced senses and reflexes; must feed on blood.
Serves as the primary educational, magical, and social integration hub for newly awakened demi-humans.
Offers a three-year program (standard) with optional advanced tracks or specialization paths (e.g., diplomacy, Veilwalking, combat arts, history, healing, etc.).
Functions as a neutral, inter-racial ground—every race has dedicated faculty, dorms, and tradition halls, but all participate in shared core curriculum.
Here is a basic general description of the world i've been building
The World Between the Veil
Core ConceptA vast universe of distinct realms, each with its own laws, inhabitants, technology, and magical essence.
These realms are separated by The Veil, a living, mystical curtain of raw magical energy that maintains balance and separation.
Known Realms
The Mortal Plane
Earth and humans.
No natural connection to the Veil; most humans are unaware of the realms' existence.
The Empyrean Sky
No land; only golden and lilac skies filled with floating castles.
Home to Angels.
The Netherdeep
Split between volcanic wastelands and a frozen, mountainous tundra.
Inhabited by Demons.
The Verdant Coil
Lush bioluminescent forests and grasslands.
Home to the Fae.
The Echomere
A realm of mist and mirrors.
Inhabited by Spirits.
The Wound Beyond
A vast, dark ocean under a perpetually starry night sky.
Home to Eldritch Beings.
The Shadow Walk
A void of shadow and silence.
Inhabited by Shades—beings who feed on magic and seek to escape to other realms.
Mythic & Forgotten Realms
The Stoneshire: Believed by some to have existed—a realm of stone beings living on the backs of giants.
Demi-Humans
Born from the union of a human and a being from another realm.
Appear human until their Awakening—when dormant non-human traits and powers emerge.
Demi-Human Races
Immortals (Angel + Human)
Stop aging at 18–25; cannot die.
Ethereal beauty; unique magical gift tied to angelic essence
Most human-appearing; smallest population; often become mentors or teachers.
Magus (Spirit + Human)
Empaths with psychic powers (telepathy, astral projection, etc.).
Appear mostly human with silver veins or mist beneath the skin; bright eyes and pale complexion.
Highly skilled in manipulating Veil magic.
Changelings (Demon + Human)
Shapeshifters; can alter appearance, voice, and gender.
Affinity for fire magic.
Often have magma-like glowing veins or flame-like eyes (which can be hidden).
Merfolk (Eldritch + Human)
Amphibious; hydrokinesis and cryokinesis.
May have webbed limbs, scales, or transform into tailed forms in water.
Werefolk (Fae + Human)
Three types: Avian, Mammalian, Insectoid.
Undergo hybrid transformations: wings, fur, claws, antennae, etc.
Traits tied to form (e.g., flight, venom, enhanced senses).
Vampires (Human + Demon Blood)
Created when dying humans ingest demon blood.
Stop aging post-revival but are still mortal.
Enhanced senses and reflexes; must feed on blood.
The Veil Institute
Purpose & RoleServes as the primary educational, magical, and social integration hub for newly awakened demi-humans.
Offers a three-year program (standard) with optional advanced tracks or specialization paths (e.g., diplomacy, Veilwalking, combat arts, history, healing, etc.).
Functions as a neutral, inter-racial ground—every race has dedicated faculty, dorms, and tradition halls, but all participate in shared core curriculum.
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