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Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come - all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

- Dungeons & Dragons: Curse of Strahd - Introduction


READ FIRST:

Players aged 16+ are preferred. If you're a year or so younger than that and feel you're more mature than average, we can discuss things, but there will be extra limits set on RP to keep everyone comfortable regarding the age gap.

This is a multi-paragraph RP. If you feel you can't maintain a pace of about 2 paragraphs average per post, this might not be for you. Also, expect long posts from me throughout. I will be using text straight from the campaign book with my own additional descriptions, scenarios, activity and story.



So I've had the Curse of Strahd campaign book lying around for a while now, having not seen proper use. My D&D group did not last long due to people moving to live elsewhere, and a recent RP that fell flat relatively early on gave me inspiration to make use of this book in a casual setting.

So I figured why not try this idea out: I will DM the Curse of Strahd campaign book as a freeform RP, one of my own characters acting as a side-kick to another player's character who is to be protagonist of this adventure. No dice rolling will be involved, though knowledge of D&D (particularly 5th edition) will be very useful (it is not required, however).

Feel free to base your character around a D&D class (if you have a Player's Handbook or equivalent information source, you can be even more astute to that end), but the only real cemented requirement is that your character fits a high fantasy setting, they're not overpowered and their magic can be converted to a fair facsimile of a D&D magic class's abilities. To those who are 5th ed D&D savvy: be sure keep your character balanced to a starting level between 1 and 5 (though your character can progress in relative level as you see fit, provided they do not become overpowered).

* * *

CHOOSE YOUR COMPANION!

The following of my characters are available to pick as companion to your character:

Hóng - Hóng is the opposite of werebeast. By default an ordinary-looking red panda, he has the power to take humanoid form. Hóng is not particularly experienced in adventuring, but has some skill in stealth and scavenging, making him a beginner rogue. [NOTE: The age of his hybrid AU version will be used for this RP. Said alternate version's appearance will also be used for his humanoid form.]

Ixon - A laid-back and protective hunter for a society of nature-adjacent Wood Elves, Ixon makes a fine ranger and capable teacher. He loathes disrespect of nature as all of his society does.

Kiro - A young boy nurtured for a time by monks and equally self-taught with the ways of the streets, Kiro's past discipline and training from a young age makes him a more capable warrior than his stature suggests. Though not one to enjoy humour and easy to irritate, his icy demeanour isn't completely impenetrable. Originating from a magically cursed strand of humans trapped in the Feywild, Kiro shares the simian anatomy of his long lost ancestors.

Loortez - A skinny, anxiety-ridden dragonborn scholar, Loortez specialises in healing and unusual medicines. Unlike most clerics, his combat ability is limited in the areas beyond his ability to heal, though he does have some useful utility magic as well. [NOTE: A specific profile will be written for Loortez if and when he is chosen. For now, use his section on the Avant-garde's profile and ignore the sci-fi elements.]

Riik - A genderless being of indeterminate origins, Riik has dark and wild powers within him. Though skittish and difficult to control, he is very protective and deceptively intelligent. He makes up for his significantly poor strength with lightning-fast agility. [OPTIONS: Available standard or four-armed. Also available in standard personality or Veteran Hero variant.][NOTE: Riik's abilities will be based on a personally home-brewed class somewhere between monk and warlock.]

Vildryn (Adult) - Though good-aligned, it takes a patient soul to truly see that side of this Drow warlock. Edgy and blunt, Vildryn comes across as a detached loner. A freelance assassin with dark powers. Dig beneath the surface, and one will find a tyrant-slayer, keen to bring freedom to those who are downtrodden. A strong believer of the phrase "the ends justify the means," Vildryn stops short of cold-blooded murder or sacrifice of other individuals who are undeserving. Despite his acclimatisation to a life of killing those who impose unjust laws, he still strongly dislikes the act. [OPTIONS: Standard or naga.]

Xá'Taren - Magically summoned through a long-forgotten ritual, this old and ageless being defies identification. On first impression, he appears child-like. Carefree. But behind that exterior is a semi-wise and quite experienced soul. A bit of a jack-of-all trades, Xá'Taren currently focuses his abilities around his mechanical lute, which through a series of gears, pulleys and clockwork-like inner workings, can reform itself into a long-range crossbow perfect for sniping from a distance. [OPTIONS: All AU versions are available, as well as standard version.]
Magic 70%
Magic is fairly common. Players and NPCs important to the tale may have it. Mistborn.
Technology 30%
Renaissance
Combat 60%
Combat is woven into the storyline and could come to the forefront if the characters seek it out.
Romance 20%
Romance isn't outright desired, but can happen if we decide the characters are perfect for each other. The romance won't be important to the overall plot.

Details: Freeform, paragraphs required, long-term RP partner preferred. Will be played one-on-one.

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