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Forums > Looking for RP > Old School D&D - Heroes Needed! (closed)

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(Disclaimer: Published module that I bought and did not write! :) )

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-hound stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Even the Jarl, master of Hirot, and his loyal warrior thegns are helpless to stop the beast.

Dice use will be light enough that probably a character created with any of the OSR clones would be acceptable. Though if you need one - this one is free: https://www.rpgnow.com/product/190631/White-Box--Fantastic-Medieval-Adventure-Game

As written, it's a 1st level adventure, so lower level characters are desired. (If you've got one that you've legit played to 2nd level, that'd be ok!)

Need 2-6 players.

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20 sided die
Magic50%
Tech20%
Combat70%

Details: Occasional dice use, adjustable length posts, one-off scene. Looking for 3 other players.

A trailer someone made for the module (Doom of the Savage Kings):

I'd be game to play, I think. Oddly enough, I've never actually played any D&D. So, I might need a little coaching on the character build....

I'll be getting more and more busy toward the end of the year, so my posting could become sporadic over the next two or three months.

Awesome! And no problem. Happy to help. :)

So to start, you want to roll 3d6 for each of the following: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Those are your characters 'Attribute scores'. By the letter of the rules, you should roll them in order and then pick a character type that fits what you rolled. BUT... it's also acceptable to just generate the 6 scores and then assign them as you see fit to get the type of character you want.

(Also, as a house rule, if you end up with a score of less than 7, you may re-roll it if you want to. Of course... sometimes it's fun to have a character that's very flawed in one particular area.)

  • Strength represents the character’s physical power. It is the Prime Attribute for Fighters. Fighters can use their Strength Bonus to modify their “to-hit” and damage results when using melee weapons.
  • Intelligence represents knowledge, reasoning, and the ability to solve puzzles or understand difficult concepts. A high Intelligence score gives a character an additional language for every point above 10. Intelligence is the Prime Attribute for Magic-users. Magic-users can use their Intelligence Bonus to improve “spell effectiveness” (i.e. target suffers a loss on his saving throw).
  • Wisdom determines a character’s insight, perception, and good judgment. Wisdom is the Prime Attribute for Clerics. Clerics can use their Wisdom Bonus to improve “spell effectiveness” (i.e. target suffers a loss on his saving throw).
  • Constitution refers to the health and endurance of a character. A high Constitution score (15+) gives the character a +1 to each hit die, and a low score (6 or lower) gives a –1 penalty to each hit die.
  • Dexterity is a combination of coordination and quickness. It is the Prime Attribute for Thieves. A high Dexterity score (15+) gives a character a bonus on “to-hit” rolls when attacking with a bow or other ranged weapon, and a low score (6 or less) gives a penalty of -1 to such rolls. Dexterity can be used to modify a character’s Armor Class.
  • Charisma refers to a character’s personal magnetism and leadership ability. Charisma also determines the number of Non-Player Character (NPC) hirelings a character can acquire.

Then you'll want to pick a class and a race.

Classes (from Swords & Wizardry white box linked above. Some of the OSR clones have more classes defined, but they are still basically derived from these): Fighter, Cleric, Thief, Mage

Races: Human, Elf, Dwarf, Halfling. (Though I'm open to some others if a player really has their heart set on something else. We can probably figure it out!)

(I can give more specific direction once you let me know what class & race you've got in mind.)

I could submit a wandering Gypsy Witch/Magician

Slain wrote:
I could submit a wandering Gypsy Witch/Magician

Great! :) I'll try to get an OOC thread started tomorrow.

Here's the OOC thread https://www.rprepository.com/community/forumthread.php?t=62750

I'm still hopeful maybe 1 more player might join. Though if not, I have either a cleric or a thief character I can use.

I would love to join! Just need to move my D&D character onto here. I've been solo campaigning so I might have a grip on few of the mechanics of D&D.
Also, it's good for me because I was going to move my D&D character to here anyhow. So win-win!

Awesome CoyBoat275! Can I ask what class/race your character is?

Juls wrote:
Awesome CoyBoat275! Can I ask what class/race your character is?
Class is a fighter, and race is Hill Dwarf

Just went over the white box rules. It's basically just a simplified first edition and reminded me of the red box. It makes me yearn to play my first ever character "Assallya."

As you can imagine... The red box didn't go over well for a solo character. *Lol *

I'll submit my gypsy character tonight.

Yeah, I'm hoping it's lite-weight enough to make for semi-smooth forum play. (And agreed! I've lost a couple characters in these, or similar, rule sets. I'm not gonna go out of my way to kill characters, but sometimes the dice are harsh!)

I’d love to play if you’ll have me! I’ve been looking for DnD campaigns ever since mine disbanded, I’m still technically new but I could play a Ranger or maybe a Druid if that’s ok?

Sure! White Box is pretty bare bones on classes. So Ranger would probably just be a fighter who uses a bow. (Though you could also model them using a Thief.)

Druid would be a magic-user.

Alright, well I would like to play if Druid if that’s ok :) I can do the ranger or a rouge then since they’d be pretty much the same thing if you have too many magic users

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Forums > Looking for RP > Old School D&D - Heroes Needed! (closed)