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SeraphicStar wrote:
I only finished two RPs.

What would count as a "finished" RP? I've had RPs go on for a decade and are still ongoing. I have no idea how I'd tell when they were finished.

I'd say when they come to a definitive stopping point. I've only had this happen once, and it ended when the main characters split up and went to spend the rest of their lives in different dimensions. We actually had a spinoff for each of them, but those did die before they could be finished. A lot of roleplays have a goal - save the world, marry the princess, defeat the evil villain - and once that goal is achieved, the roleplay is finished. Beyond that, it's a case-by-case call, I'd say.

**DISCLAIMER**
I haven't read alllll the posts, so if I repeat something, please forgive me. I'm just bored and figured I'd randomly insert my say into this forum.

A terrible scenario in my opinion would be when you create conflict to make sure the roleplay stays alive and allows all characters to deal with a problem and someone solves it. Right off the bat. Like...say two characters are sitting around (Micah as mine and Aaron as my partner's) and I decide to liven the scene by pulling in a new character for the sake of conflict; Aaron's arch rival or something. He bursts in the window like "huublah" and Aaron stabs him and kills him. No conflict, and the roleplay continues to die. I really don't like players who's characters have a solution to everything.

That or a partner's character constantly separates him/herself from my character. You cannot have a roleplay if there's only two characters and they aren't intermingling. This is just writing two separate stories at the same time. And often, the roleplay dies instantly after the separation (unless a new char is added to make up for the partner split).

We all hate god mod plyers, but there is also another thing there. Sometimes people do want all powerful characters but then why do they not let me god mode if thats what they wanted. Only has happened twice in about 10 years but still..growl.

I think that a lot of pick-up-and-go RPs lack a direction to begin with. You're in a bar/tavern/forest and you just bump into each other. I'm thinking more along the lines of Furcadia RP. I tend to be OCD and like to plan out my end of the RP and I understand going 'Ok day one we will do ___, and then ___, followed by ___.' is too much. But having a sense of what the end goal is without knowing what twists and turns might crop up is what makes RP interesting. I RP for the unknown, I write my novels for the joy of writing a laid out scene. Many, many times the RPs grow stale after just three or four posts. Like its been said previously my partners tend to get self absorbed in their character and never give anything back for me to reply to.

Play the what if game before you start a RP. Or make a 'I want' list. I start off by going 'I (as said character) want to.. get out of the town asap/avoid paying the dinner bill/discuss my divorce..' etc. It gives me a personal direction. Besides, what if games are fun and even the most silly ideas can be turned into something more plausible. If you're last RP was in the tavern where you got drunk, danced naked on the table and black out.. WHATIF the guards came in because of your disturbance and now you're in jail. WHATIF you don't remember why. WHATIF you hooked up with the chef's 15 year old daughter (who you swear said she was 19) and now you've no where to stay in town because everyone won't let you near their kids. You get the idea. xD

Was this a reply to what I had said? This didn't sound like complaints but of requests and tips o.o I'm trying to make the connection to whom you were speaking to. ^^""

Birdie wrote:
I think that a lot of pick-up-and-go RPs lack a direction to begin with. You're in a bar/tavern/forest and you just bump into each other. I'm thinking more along the lines of Furcadia RP. I tend to be OCD and like to plan out my end of the RP and I understand going 'Ok day one we will do ___, and then ___, followed by ___.' is too much. But having a sense of what the end goal is without knowing what twists and turns might crop up is what makes RP interesting. I RP for the unknown, I write my novels for the joy of writing a laid out scene. Many, many times the RPs grow stale after just three or four posts. Like its been said previously my partners tend to get self absorbed in their character and never give anything back for me to reply to.

Play the what if game before you start a RP. Or make a 'I want' list. I start off by going 'I (as said character) want to.. get out of the town asap/avoid paying the dinner bill/discuss my divorce..' etc. It gives me a personal direction. Besides, what if games are fun and even the most silly ideas can be turned into something more plausible. If you're last RP was in the tavern where you got drunk, danced naked on the table and black out.. WHATIF the guards came in because of your disturbance and now you're in jail. WHATIF you don't remember why. WHATIF you hooked up with the chef's 15 year old daughter (who you swear said she was 19) and now you've no where to stay in town because everyone won't let you near their kids. You get the idea. xD

Ah, I was just generally speaking in response to the opening post about "I'd like to get people's opinions on situations that can potentially drive an RP into a wall. What are they, how do they come up, how can they be solved?".

Oh alrighty ^^

Birdie wrote:
Ah, I was just generally speaking in response to the opening post about "I'd like to get people's opinions on situations that can potentially drive an RP into a wall. What are they, how do they come up, how can they be solved?".

This is to the first post, and yes, I know im reviving an old topic xD

Ive run into several 'walls' that have stopped roleplay, (I rp Furcadia, but I used to rp on forums. Been an avid reader/writer/rper for about 8 years.)

One would be the creator of the entire plot kicking out people of the rp (me and a friend to be exact) and leaving us with nothing, we didnt know how to continue because the creator suddenly labeled us as OOC enemies and knocked us to the side. it also left the creator with a huge gap to fill (which they promptly voided our presence completely)

Another was I rped with this guy, hes nice and such, and he wanted to rp with one of my mated chars. (She is a werewolf <3) and the RP went from them being friends to him trying to rape her. This immediately caused a wall, because a) sexual rps make me uncomfortable and b) i wouldnt consent to rape anyway. This left us with an issue, on how to continue. (the guy claimed our chars had no way to continue, and thus left me all, derp.)

I don't find many RP situations troublesome. Though, that's likely mostly because I don't RP with many "random" people nowadays. Mostly just close friends because my character doesn't really turn many peoples' heads (for whatever reason that may be). Sometimes, my character can be all... touchyfeelyaffectionate (she's developed a brain of her own over the 8 years I've had her!), but I always know ways to distract her from it, and I can and am always willing to provide tips for distracting her, or I'll even do it myself with NPCs or other characters if I am asked to. Otherwise, I'll assume the harassment is purely IC because I'm big on communication- I don't "take hints"; II expect my rp partners to have backbones and be able to directly tell me something.

Though, when my character was a slave at TGT, nost of the situations were trouble. Eventually I got sick of her being ignored and finally went "ugh this is stupid" and with the help of a friend, I pulled her off the slave market.

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Forums > RP Discussion > Troublesome RP Situations