Hey there! Wanna help gather battle data to help your fellows and store to add to the Lore Wiki and the Epic Armory? Share what you find here! You can also add it to the Lore Wiki yourself.
We have the three most basic baddies out already!
Masked Monster (HP 25 - use swords/daggers)

Smug Masked Monster (HP 75 - axes ahoy!)

Smarmy Masked Monster (HP 100 - ray guns/pistols)
Masked Monster (HP 25 - use swords/daggers)

Smug Masked Monster (HP 75 - axes ahoy!)

Smarmy Masked Monster (HP 100 - ray guns/pistols)
Oh dear, looks like the usual color coding may not work this year!
Yeah, they're a little different! Have to see what the next wave will look like to see if anything definitive pops up.
Well, uh, one that seems like it might fit that purple theme, but...



After attacking a little, looks like the Silent Shadow might be weak to slashing damage, and the Looming Shadow to guns?



After attacking a little, looks like the Silent Shadow might be weak to slashing damage, and the Looming Shadow to guns?
The painguins and grasping colds of previous Epic Weeks are back to be a pain(guin) in our collective backsides. Seen both of the red varieties so far!
Alright, lemme see now...
Frost King poisons.




Aaaand that's all I've grabbed for now, apparently missed getting one of the Extra Icy Cubes earlier. Painguins and grasping hands are same as 2024. The shadows can blight, the cubes can cause frostbite.
There are still questions about how the bone flute picks the number and individuals to buff, but we have at least confirmed that it's single-attack-round buff can stack on other, multi-round buffs. It gives +3 to initiative and +1 to attack.
Just updated the warrior page in the Armory.
See more
Notice: Non-boss enemies are weak to one of the three multi-use weapon types and typically "shrug off" some of the damage from the other two. Which weapon is best can be determined by an enemy's color.
2026 enemies include the Painguins and Grasping Cold from 2024.
Notice: Non-boss enemies are weak to one of the three multi-use weapon types and typically "shrug off" some of the damage from the other two. Which weapon is best can be determined by an enemy's color.
2026 enemies include the Painguins and Grasping Cold from 2024.
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................................................................... Masked Monster White. 25 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round. Stats
AC: 10 Attack bonus: 0 Damage: 1d6 Crit Range: 20 |
................................................................... Smug Masked Monster Purple. 75 HP. Weak to slashing damage. Requires approximately 3 appropriately armed players working together in a round. Stats
AC: 11 Attack bonus: 1 Damage: 1d8 Crit Range: 20 |
................................................................... Smarmy Masked Monster Blue. 100 HP. Weak to energy damage. Requires approximately 4 appropriately armed players working together in a round. Stats
AC: 11 Attack bonus: 2 Damage: 1d10 Crit Range: 20 |
Description of Enemy
A frost goblin studded with icicles. Its eyes and mouth glow with a pale [white/purple/blue] light. These are the basic shock troops of the forces of frost, and are never seen without their carved masks.
A frost goblin studded with icicles. Its eyes and mouth glow with a pale [white/purple/blue] light. These are the basic shock troops of the forces of frost, and are never seen without their carved masks.
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................................................................... Icy Cube White. 125 HP. Inflicts frostbite. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round. Stats
AC: 11 Attack bonus: 1 Damage: 1d6 Crit Range: 20 |
................................................................... Icy Qoob Purple. 250 HP. Inflicts frostbite. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round. Stats
AC: 12 Attack bonus: 2 Damage: 1d8 Crit Range: 20 |
................................................................... Extra-Large Icy Cube Blue. 375 HP. Inflicts frostbite. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round. Stats
AC: 13 Attack bonus: 3 Damage: 1d10 Crit Range: 19 |
Description of Enemy
A large block of ice that appears to be animated with evil intent. A [white/lavender/blue] gem glows at its center.
A large block of ice that appears to be animated with evil intent. A [white/lavender/blue] gem glows at its center.
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................................................................... Shadowy Threat Treat as green. 75 HP. Inflicts blight. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round. Stats
AC: 11 Attack bonus: 1 Damage: 2d6 Crit Range: 19 |
................................................................... Silent Shadow Treat as red. 150 HP. Inflicts blight. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round. Stats
AC: 12 Attack bonus: 2 Damage: 2d8 Crit Range: 19 |
................................................................... Looming Shadow Treat as blue. 225 HP. Inflicts blight. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round. Stats
AC: 13 Attack bonus: 3 Damage: 2d10 Crit Range: 18 |
Description of Enemy
Sometimes the shadows seem to loom and lean toward you. You could swear that they're out to get you, but you just can't tell where the first strike will come from...
Sometimes the shadows seem to loom and lean toward you. You could swear that they're out to get you, but you just can't tell where the first strike will come from...
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................................................................... Snatcher White. 200 HP. Inflicts poison/blight/bleed/frozen? Weak to piercing damage. Requires approximately 4 appropriately armed players working together in a round. Stats
AC: 11 Attack bonus: 1 Damage: 2d8 Crit Range: 19 |
................................................................... Enemy Name Purple. # HP. Inflicts poison/blight/bleed/frozen? Weak to slashing damage. Requires approximately # appropriately armed players working together in a round. Stats
AC: # Attack bonus: # Damage: # Crit Range: # |
................................................................... Enemy Name Blue. # HP. Inflicts poison/blight/bleed/frozen? Weak to energy damage. Requires approximately # appropriately armed players working together in a round. Stats
AC: # Attack bonus: # Damage: # Crit Range: # |
Description of Enemy
A gangly, elongated creature that lurks in the shadows, waiting to snatch its prey. It has long, long spindly fingers. Its eyes glow with a pale [white/purple?/blue] light.
A gangly, elongated creature that lurks in the shadows, waiting to snatch its prey. It has long, long spindly fingers. Its eyes glow with a pale [white/purple?/blue] light.
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................................................................... Frost King [2] Boss. 13000 HP. Inflicts poison. No specific resistances or weaknesses. Does not recover. Stats
AC: 15 Attack bonus: 5 Damage: 5d8 Crit Range: 17 Description of Enemy
An extremely large humanoid creature that seems to be made of ice and snow. He wears a dark tunic trimmed with teal patterns, pauldrons of ice, a massive sapphire around his throat, and a crown of icicles. He is carrying a huge blade made of jagged ice. |
................................................................... Boss Name [2] Boss. # HP. Inflicts poison/blight/bleed/frozen? No specific resistances or weaknesses. Usually does not recover. Stats
AC: # Attack bonus: # Damage: # Crit Range: # Description of Enemy
[Alt text from image.] |
So, uh... remember that a lot of battle coordination happens in the Epic Week 2026 Chat Topic.

Undead Frozen Mammoth
A woolly mammoth, still encrusted with spikes of glacial ice. It appears to be undead. Its flesh has a blue tinge.
Monster HP: 600
AC: 13
Attack bonus: 3
Damage: 2d12
Crit Range: 18
Requires approximately 12 appropriately armed players working together in a round.

Undead Frozen Mammoth
A woolly mammoth, still encrusted with spikes of glacial ice. It appears to be undead. Its flesh has a blue tinge.
Monster HP: 600
AC: 13
Attack bonus: 3
Damage: 2d12
Crit Range: 18
Requires approximately 12 appropriately armed players working together in a round.
I’ve got some really amusing news.
Looming Shadows do NOT like attacks with flintlock pistols…..
Looming Shadows do NOT like attacks with flintlock pistols…..
Fantax wrote:
I’ve got some really amusing news.
Looming Shadows do NOT like attacks with flintlock pistols…..
Looming Shadows do NOT like attacks with flintlock pistols…..
Indeed! Looming Shadows work like blue enemies, which don't resist the gun type weapons. Silent Shadows work like red/lavender enemies, and the little Shadowy Threats work like green/white enemies.
I'm still missing info for blue snatchers, but I'm also not looking forward to seeing one.
Remember: the final boss (and it dang well better be final his time!) usually enters a frenzied "enraged" mode followed by an "exhausted" mode, and their stats during those modes are usually different from what they were!
I don't know if I'll be around when the Frost King is in those states, so I hope someone grabs and shares them here, just in case!
I don't know if I'll be around when the Frost King is in those states, so I hope someone grabs and shares them here, just in case!
So far:
Mounted Frost King [2] [3] [Enraged]
Boss. 40000 HP. Inflicts frozen, blight. No specific resistances or weaknesses. Usually does not recover.
AC: 16
Attack bonus: 2
Damage: 4d10 (4d12 while enraged)
Crit Range: 18 (17 while enraged)
Mounted Frost King [2] [3] [Enraged]
Boss. 40000 HP. Inflicts frozen, blight. No specific resistances or weaknesses. Usually does not recover.
AC: 16
Attack bonus: 2
Damage: 4d10 (4d12 while enraged)
Crit Range: 18 (17 while enraged)
Mm, yep. This is the phase of dodge buffs, needling with piercing weapons (for the AC bonus), and having your phoenixes out if you have any.
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