This Looking For RP topic is marked as closed, meaning it is no longer seeking new players.
My Magical World is set after a war of gods by about 10 to 15 years war had died out and the young people you will play as are rather weak due to the end of war. The pace will start slow in act one leaving most to train and take classes in magic.
each clan is a single type of magic but can use two kinds of magic or more based on rolls and events. you live in a world that is tying to kill you but are safe within the walls. guns are rare and nearly useless on those with the ability to use magic. by winning events you can use new magic types or gain powers of the gods. rolls are mostly for combat but can also be done fully in text stats are here and magic is free form if you want it to rain fire as a fire mage do it just keep the powers within reason.
each clan is a single type of magic but can use two kinds of magic or more based on rolls and events. you live in a world that is tying to kill you but are safe within the walls. guns are rare and nearly useless on those with the ability to use magic. by winning events you can use new magic types or gain powers of the gods. rolls are mostly for combat but can also be done fully in text stats are here and magic is free form if you want it to rain fire as a fire mage do it just keep the powers within reason.
Magic is very common. Magic-tech, grand floating islands, forests that sing, magical creatures may be an every-day occurrence.
Iron age
Combat is expected as part of the storyline but it won't dominate the plot.
Details: Occasional dice use, adjustable length posts, long-term RP partner preferred.
I'd love to join this roleplay. It seems awesome.

This seems like it would entertain 
Though, few questions:
Is there a post length requirement?
What species are allowed?
Will there be an order as to who posts after who?
Is this still open?

Though, few questions:
Is there a post length requirement?
What species are allowed?
Will there be an order as to who posts after who?
Is this still open?
Kennie Brave Heart wrote:
My Magical World is set after a war of gods by about 10 to 15 years war had died out and the young people you will play as are rather weak due to the end of war. The pace will start slow in act one leaving most to train and take classes in magic.
each clan is a single type of magic but can use two kinds of magic or more based on rolls and events. you live in a world that is tying to kill you but are safe within the walls. guns are rare and nearly useless on those with the ability to use magic. by winning events you can use new magic types or gain powers of the gods. rolls are mostly for combat but can also be done fully in text stats are here and magic is free form if you want it to rain fire as a fire mage do it just keep the powers within reason.
each clan is a single type of magic but can use two kinds of magic or more based on rolls and events. you live in a world that is tying to kill you but are safe within the walls. guns are rare and nearly useless on those with the ability to use magic. by winning events you can use new magic types or gain powers of the gods. rolls are mostly for combat but can also be done fully in text stats are here and magic is free form if you want it to rain fire as a fire mage do it just keep the powers within reason.
Madison Skyblossom wrote:
This seems like it would entertain 
Though, few questions:
Is there a post length requirement?
What species are allowed?
Will there be an order as to who posts after who?
Is this still open?

Though, few questions:
Is there a post length requirement?
What species are allowed?
Will there be an order as to who posts after who?
Is this still open?
I am also interested in this rp and would like to know these things as well.
I am so sorry, I have no idea why I was never told of the replys. We are open all you need is discord, you can get a hold of me at Kennie Brave Heart#0427 this would be the best way to get a hold of me seeing we would be playing from there.
MMW has been in the works for sometime we have classes that have some lore, passives, starting gear, starting stats, stats do play a part in the rp but stats for now are mostly to show whom is stronger and groth
Is there a post length requirement?
I would like a paragraph or more for things like events, bosses, and other main story things but those will be told to you when they pop up. otherwise it's as you feel to play by it
What species are allowed?
We only really have a few races the story is based on a book i have in the works under the same name. This is an after story to said story. the races are "Elf,Human, and, Homunculus. the Elf classes are tribes based on the magic type they use their hair and eyes match the color of the magic (Ie fire has red hair and red eyes as wind has green of both) Hair dye is a thing in the world but is looked down on by lore. humans come in two styles no magic blade users and magic buffers any hair and eye color. Homunculus is a doll that was more or less once human they were once demon toys.
Will there be an order as to who posts after who?
post will be as they come in unless an event comes then those taking part will be givin a turn based on the speed stat.
Note: MMW is a table top game/RolePlayGame in the works so until one or the other is done it will be fully text based.
Everyone is in one of two colleges at the start as first years unless other wise agreed on by an admin. Other than that you are free to rp what you want how you want. this will be easy going until we get the number we are tying to get.
MMW has been in the works for sometime we have classes that have some lore, passives, starting gear, starting stats, stats do play a part in the rp but stats for now are mostly to show whom is stronger and groth
Is there a post length requirement?
I would like a paragraph or more for things like events, bosses, and other main story things but those will be told to you when they pop up. otherwise it's as you feel to play by it
What species are allowed?
We only really have a few races the story is based on a book i have in the works under the same name. This is an after story to said story. the races are "Elf,Human, and, Homunculus. the Elf classes are tribes based on the magic type they use their hair and eyes match the color of the magic (Ie fire has red hair and red eyes as wind has green of both) Hair dye is a thing in the world but is looked down on by lore. humans come in two styles no magic blade users and magic buffers any hair and eye color. Homunculus is a doll that was more or less once human they were once demon toys.
Will there be an order as to who posts after who?
post will be as they come in unless an event comes then those taking part will be givin a turn based on the speed stat.
Note: MMW is a table top game/RolePlayGame in the works so until one or the other is done it will be fully text based.
Everyone is in one of two colleges at the start as first years unless other wise agreed on by an admin. Other than that you are free to rp what you want how you want. this will be easy going until we get the number we are tying to get.
Feu Clan
Element Fire
Info
Those of the Feu clan are strong willed, they hold most the land in Elixiea
This is due to them being born with a stronger frame than the other clans.
They are fast to heat up and tend to look down on weaker people.
If you manage to beat one you may gain the respect of one this is rare.
For fun they fight each other and anyone who will take up arms in battle.
they range from 6'0 to 7'0 in hight and have a large frame To support them.
They are not dumb at all dispite what other clans think, they rather fight fair
In close combat as they were once trained by the Groven city Army.
They weld a two handed sword with one, some use two of them in battle.
Starting gear
weapon: Stone GreatSword
Off Hand: None
Armour: Leg Plates
BackPack 1: none
BackPack 2 :none
starting stats
HP: F+
MP: F
STR: D-
INT: F
SPD: F+
LUCK: F-
ACC: F
Starting Passive
Two handing your sword grants you a more powerful swing at the cost of reaction time. +2 step in str but -1 step in both hp and spd.
Duel welding your swords all attacks are counted as two hits. +1 steps to str -1 step in speed .
note
Eyes: Ruby Red
Hair: Red
(edited)
Viento Clan
Element: Wind
Info
Those of the Viento clan are free and tend to have darker skin and like to rest.
They hold the smallest land of the clans and spend the days bathing in the sun.
Many of them just follow where ever their feet take them this was normal,
The clan is most know for being friendly to any and all whom they meet.
They are trained in using throwing blades and use wind magic to help.
Most of the clan stands around 5'0 to '6'0 with a Lean build to show off.
They like to wear shorts and light cloth to stay cool in the heat.
Starting gear
Weapon: Rocks
Off Hand: None
Armour: Silk Cloth
BackPack 1: None
BackPack 2: None
Starting stats
HP: F
MP: F
STR: F-
INT: F
SPD: D-
LUCK: F+
ACC: F+
Starting Passive
With a keen mind you can keep yourself free From the dream world. Rank 1 dark spells fail on you.
years of walking the sand lands you have became good at spotting traps . you may block a rank 1 placement spell.
note
Eyes: Green
Hair: Green
(edited)
Nero Clan
Element: Water
Info
Those of this clan are a go with the flow type of people they are not followers,
they just rather not make life harder if they need to so don't piss them off.
They are skilled with pole arms and things of the like this is to make up,
for the clans short coming of standing at 4'4 to 4'10 .
They are know for eatting a meatless meals and needing to eat little.
They hold the snow lands of one of the bigger areas in Elixiea.
They tend to wear light chain mil under the fabric they have on.
Starting gear
weapon: Wooden Staff
Off Hand: None
Armour: Chain mil
BackPack 1: none
BackPack 2 :none
starting stats
HP: F-
MP: D-
STR: F
INT:F+
SPD: F+
LUCK: F
ACC: F
Starting Passive
When taking your time pacing your attcks you try to watch your Mana useage. +1 Mp regen when standing down
When putting your hand on the shoulder of a ally you can fix the Mana Shard Barrier and Mana Flow. + 1 Hp at the cost of an ally turn.
note
Eyes: Turquoise
Hair: Light Blue
(edited)
Erde Clan
Element: Earth
Info
Those of the Erda clan are strong like a wall they cut and shape the blades they use,
from what the gods have given them the Earth. They were trained to be front line fighters.
Most of the Erde stand at 6'4 to 7'7 giving them alot of mass to withstand damage.
They tend to wear full armour sets like a knight, they are know to be loyal and Noble.
Many from this clan will protect their friends rather than ones self they are the Shield,
that every good team need to have to stay alive in the world of death.
Starting gear
weapon: Wooden Heater Shield
Off Hand: Oak wood Sword
Armour: Full Stone set
BackPack 1: none
BackPack 2 :none
starting stats
HP: D-
MP: F+
STR: F+
INT:F-
SPD: F
LUCK:F
ACC: F
Starting Passive
You have a strong footing due to the training you did growing up many attacks brush off you. your foe must be 2 steps higher in str to stagger you with physical hits.
You are a wall much like the rest of your people when charging in for an attack you will tank the damage. when using charge attacks magic attacks will not stagger you.
note
Eyes: Brown
Hair: Brown
(edited)
Hikari Clan
Element: Light
Info
Those of the Hikari clan are a noble people who are born rich.
Once a bigger clan until they parted leaving the Hikari weaker.
They are 4'0 to 5'6 mostly known for casting spells with no tome.
They are soft spoken and think about what they say.
They share what they can with the people of the land.
Many carry a long sword and a magical blade of pure mana,
they are seen in light chain mil or a Hooded clock.
Starting gear
weapon: Long Sword
Off Hand: Sword of Spirt
Armour: Magic Cape
BackPack 1: none
BackPack 2 :none
starting stats
HP: F-
MP: F
STR: F
INT:D-
SPD: F+
LUCK: F
ACC:F +
Starting Passive
You have made up for your clans lack of magic by learning that of another. you may have two magic types at the start you may not get it higher than rank 2 before 2nd year.
you are fast on your feet to make up for your weaker frame you will just need to be faster than before. +1 step in spd -1 step in acc.
note
Eyes: Gold
Hair: Blond
(edited)
Esper Race
Element: None
Info
Those who are Esper are humans who are born and lived outside the wall.
They are unable to die from the sickness humans get from contact with the elf race.
They are unable to use magic as attacks but they can enchant the gear they wear.
They are said to be able to pull ahead of the elf race because they have more will.
It is said they mostly train under Adam until they are ready to go into the world.
they stand from 4'0 to 5'11 and are most well known for fighting for no weapons.
Starting gear
weapon: Fist
Off Hand: None
Armour: Robes
BackPack 1: none
BackPack 2 :none
starting stats
HP: F-
MP: F
STR: F
INT:F+
SPD: F
LUCK:F+
ACC: D-
Starting Passive
You are able to tap into a hidden power within yourself when time get grim. if you are Oked you get back up with F- hp and get a +1 step in str and spd.
because you can't learn ranged magic you made it a goal to be a good enchanter. you may learn two types of enchantments up to rank 2 in your 1st year.
note
Eyes: Blue,green,brown
Hair: Any
(edited)
Temho Clan
Element: Dark
Info
Those of the Temho clan are born with all they will need all are rich or become so.
They tend to be loners and are the path of evil. once part of the Hikari clan they
cut all noble ties and live within the shadows, they are masters of the thung
and can talk them self out of nearly everything. They are 4'0 to 5'6 mostly
known for the hooded outfits they wear to hide the face under it.
the carry daggers with gem stones in it to show just how rice they are.
Starting gear
weapon: Rusty Dagger
Off Hand: None
Armour: hooded cape
BackPack 1: none
BackPack 2 :none
starting stats
HP: F
MP: F
STR: F-
INT:F
SPD: F+
LUCK: D-
ACC:F +
Starting Passive
you live your life in the shadows and playing dirty is how you get by. you can just block one type of magic as long your foes int isn't 2 steps or greater in int.(can be broken by water and can't effect wind)
you are well know and friends with most shop keepers for your good deeds in the past they give you and close friends a discount. shop prices drop by 10% for Kresnik 5% for Ruvrik when in a party.
note
Eyes: photo negative
Hair: White
(edited)
Alejen Imperial
Hunters
Info
Hunters are a lesser Esper they didn't have the time gain the elf power and can still die from the sickness.
They once lived on the same land as the rest of the living but crossed the sea because they wanted
to be as far from the weaker Elf and Human race they feel they are the best race of them all.
They lack magic but have a deep understanding of the bodys of the other races and can take them down.
To those who are not of the Hunters have no idea about other land mass outside of the world they live in.
Hunters were a failed project of the groven people who at the time wanted the upper hand on the elf race.
Starting gear
Weapon: none
Odd Hand: none
Armour: None
BackPack 1: none
BackPack 2 :none
starting stats
HP: F-
MP: None
STR: D-
INT: None
SPD: F
LUCK: F
ACC: D-
Starting Passive
You are the part of the Hunters all weapons are Hand-Crafted at the hunter Hide-outs that are hidden across the land. This player may use a Weapon of their choice. (must explain if new weapon.)
You make up for not having magic with a full understanding of each elf race, you know how to get around the wall of mana that keeps them safe. This player will crit on the first turn.
note
Eyes: Blue,green,brown
Hair: Any
(edited)
Kaijen Cult
Element: Necromancer
Info
Those of the Kaijen Cult are those who are born with both light and dark blood.
They seemingly had no magic whats so ever that was until one lifted the dead.
They where casted to away to the caves of Evermore to leave is to be killed.
Now the Kaijen plan to bring back the John the god Gwyn killed years ago.
They are known for having gray or yellowish skin and gold eyes.
They carry staffs that have a unknown seal on it is later named Wattoriea's gift
Starting gear
weapon: Wooden Scepter
Off Hand: Tarot Cards
Armour: Rags
BackPack 1: Rocks
BackPack 2 Bones
starting stats
HP: F
MP: D-
STR: None
INT: D-
SPD: F-
LUCK: F
ACC: F
Starting Passive
Due to your life being lived mostly underground your body is no stronger than that of a human making close battles pointless. All spells up to C- cost one step lower.
You are keen in combat and can read a foes movements by the sound of the air being changed by attacks. You side step and may add one of the following. Stagger or Poison once per battle.
note
Eyes: Gray
Hair: Black
(edited)
Missing Children
Element: Cross Breed
Info
Those of the missing children are the child of two people mixing your not good at magic
This happens when a village is taken out by demons or monsters children who are found,
are taken in by the clan that found them and are to train with the clan they are now part of.
You are the child of this unlucky person because of this you are now bad at magic and skill.
You are looked down on and will have to work harder because you have traits of both clans.
(You will take the Armour of your Father the weapon of your Mother. take the best stat of your Father and the weakest of your mother.)
(this will allow for learning your sub class faster if you do a cross sub like Lava or ice must say what clan your mother and father are from)
Starting gear
weapon: Mother Weapon
Off Hand: None
Armour: Father Armour
BackPack 1: None
BackPack 2: None
starting stats
HP:
MP:
STR:
INT:
SPD:
LUCK:
ACC:
Starting Passive
Due to the hard lonely life you live you are afraid to make friends you rather be alone or with family. When in combat you alone gain a + 1 in all stats for one turn.
You are the runt of the clan loved by only your Family you had to work hard to gain the little power you have. caps at D- until the end of 1st year but may learn your Cross class rank 1 in 1st year
note
Eye color: one of both your mother and father
hair: is of your clans hair with highlight of the other clans color
(edited)
SpellBlade
Element: Fire and Wind
Info
SpellBlades also known as Project Zeta-Born was a Hidden from the college and was put to an end 14 years ago.
The Feu and Viento clans have been tying to make a power house elf with the power and speed of the clans.
They used Nobles to cross breed then put them near the Groven city the familys were killed by humans,
The lucky few of the project were taken in by the humans the rest were killed or lift to themselves to grow.
Only the Groven Army and the Elf clan heads know that the sickness only becomes powerful after the age of 14.
Project Zeta-Born failed in the end seeing all were weaker due to the humans need to kill even children.
They are known of because of Gwyn they tend to have low mana and some sort of scar that can't be missed.
All Zeta-Born have red and green made by the mother and father to honnor the Kresnik college, later in life
they need to hand craft the gear they will wear.
Starting gear
weapon: Rapier
Off Hand: caster Tome
Armour: Family Crest Armour
BackPack 1: None
BackPack 2: None
starting stats
HP: F-
MP: F-
STR: F-
INT: F+
SPD: C-
LUCK: F-
ACC: F-
Starting Passive
Due to your hidden power you can triple cast spells the cost is equal to the cost of all three. Only 1 AoE per triple cast rank 3 spell rapid shots can be no bigger than 3 per-spell rank 1 rapid shots up tp 15.
Your hidden power allows you to move faster than before your movements are unseen only an after images can be found.+ 3 Steps in speed.
note
Awakening must have a reason to tap into that power
Awakening only last Three turns
Speed caps at C without Awakening form
You are timid and shy.
Eye color is Red and green
hair is green or red with with green or red highlight
Has large scar somewhere on your person.
Homunculus
Element: ???
Info
Homunculus were once of the living a soul is used to make this puppet.
They are made of Ever-Wood or Stone both are pulled from mnt Evermore.
The wood and stone are both undying even if one were to turn it to dust,
They would take the shape they were givin they are a all female race.
They were made by demons and when the moon goddess fell they were free.
They have no idea who they were they only know were for demons to let off steam.
They have been hand painted by the Kresnik college where they work and live.
Oddly things made from ever anything feels and acts like skin.
Starting gear
weapon: Kick and Punch
Off Hand: None
Armour: Kresnik Robe
BackPack 1: None
BackPack 2: None
starting stats
HP: F-
MP: F-
STR: D
INT: F-
SPD: C-
LUCK: F-
ACC: F-
Starting Passive
Your body makes you perfect for overseeing fights and protecting the people of Kresnik. You may tank one spell regardless of rank it deals no damage.
Your trained in shutting down mana by using Flow Burst to blast mana out of the foe. The first hit Drains F mana the rest drain 1 step mp.
notes
hair: Any color
eyes: Any
You are 5'0 and have joints that can be seen your elbows, wrists, fingers, knees, ankles, toes and, neck show you are in fact a doll.
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