I got a flamethrower. 0 v0
Deffo wanna get this side open if we can.
Deffo wanna get this side open if we can.
Walrus Log wrote:
Walrus Team Six are slowed due to wanting to take a nap
Walrus Team Six are so inspired by clear weather that they cover extra ground!
Walrus Team Six are so inspired by clear weather that they cover extra ground!
Sometimes taking a break is what you need to actually stay on track. ^v^
Teehee, indeed!
I'm up for that last snatcher when folks feel ready.
I'm ready
I'm good whenever.
Quote:
Zelphyr rolled 1d8 and got a natural 4. After the modifier of +2 from gear, got 6 Because it's a crit, that damage is multiplied by 2
Zelphyr does 12 damage to Snatcher. Phoenix Mystic the Phoenix burns Snatcher for an additional 10 (1d12) damage
Zelphyr does 12 damage to Snatcher. Phoenix Mystic the Phoenix burns Snatcher for an additional 10 (1d12) damage
WOO
YEAH BIRDIES!!!!!
Chirrup's been getting some good hits in for me, too. ^v^
Chirrup's been getting some good hits in for me, too. ^v^
Good birb.
Chirrup's rolled, like.... 5 12s so far, I think. Which is very accurate feeling to real Chirrup. ^v^
I have... completely forgotten to take my pets out of the hotel, LOL.
The masked monsters should be saved for last, right? They're the weakest?
I sometimes forget, but I keep moving them back and forth this year, in part because the Walragotchi was acting different from usual. I typically leave the page open to make it easier to care for them, but whenever I got a notice, I was having to refresh the page this year to actually see what was needed.
Yeah, Avitra.
Yep, masked monsters are weakest.
Someone's whacking the purple cube
I tried but died.
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