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Darth_Angelus Moderator

A friend of mine linked me to this earlier. Thought it very fitting for RPR.

Link


I ended up being a True Neutral human Wizard. Can't say the class was a surprise but my alignment was. Here are the stats it gave me too:

Strength- 12
Dexterity- 12
Constitution- 10
Intelligence- 14
Wisdom- 14
Charisma- 14
I Am A: Neutral Good GnomeRogue (3rd Level)
Ability
Strength-10
Dexterity-17
Constitution-13
Intelligence-15
Wisdom-15
Charisma-12

Oh goodness
Jetticus

Lawful Good Human Fighter/Paladin (2nd/2nd Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 14
Intelligence- 17
Wisdom- 17
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Nice, I like it :D
Sanne Moderator

This is very befitting to me. :) Sorcerer came in close second!

Neutral Good Human Druid (4th Level)


Ability Scores:
Strength- 13
Dexterity- 17
Constitution- 12
Intelligence- 13
Wisdom- 16
Charisma- 15
Lawful Good Human Monk


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 11
Wisdom- 14
Charisma- 10
Heheee. Nice find!


Lawful Neutral Human Sorcerer (4th Level)



Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 12
Intelligence- 13
Wisdom- 15
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Interesting...

True Neutral Halfling Ranger/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 12
Intelligence- 12
Wisdom- 13
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Humans and gnomes came in second, as did clerics and bards. LN tied, and LG & NG came in second to the alignments.

All in all, this fits me pretty darn well? Never thought of myself as True Neutral, but it's fitting!
Interestiinnggg.

Neutral Good Human Ranger 3rd Level (With a bard as a close second,)


Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 11
Yuka

True Neutral Elf Druid (2nd Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 12
True Neutral Human Bard/Rogue (2nd/1st Level)



Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 13
Intelligence- 14
Wisdom- 14
Charisma- 13
Nice

I Am A: True Neutral Elf Druid (3rd Level)
Ability Scores:
Strength-9
Dexterity-10
Constitution-10
Intelligence-11
Wisdom-15
Charisma-12
SeraphicStar

Lawful Good Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 13
Intelligence- 13
Wisdom- 15
Charisma- 13



So I am like, the worst character ever.
Chaotic Neutral Human Wizard (2nd Level)


Ability Scores:
Strength- 9
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 9

Figures, same alignment as most of my RP characters.
Claine Moderator

Chaotic Neutral Human Wizard (3rd Level)



Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 12
Intelligence- 15
Wisdom- 11
Charisma- 10


I can't see myself being chaotic neutral. I'm too much of a goodie-two-shoes.
Neutral Good Human Fighter (4th Level)

Ability Scores:
Strength- 18
Dexterity- 18
Constitution- 17
Intelligence- 15
Wisdom- 18
Charisma- 10

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
I'm just so epic my abilities cannot be calculated! Lol. And I'm serious this is what I got. No editing. I'll take a screen shot if you don't believe me!

Lawful Good Human Fighter (5th Level)



Ability Scores:
Strength- 0
Dexterity- 0
Constitution- 0
Intelligence- 0
Wisdom- 0
Charisma- 0

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Kim Site Admin

Lawful Neutral Human Sorcerer (4th Level)

Strength- 11
Dexterity- 13
Constitution- 10
Intelligence- 16
Wisdom- 15
Charisma- 18

The constitution they gave me is way too high. I would've given me half that. :P
lol that was actually A LOT longer than I had expected it to be. And I really didn`t expect to get Ranger. I would have figured bard or something. When I played d&d I was a elven bard, with really shitty luck! lol every time we died it was because of a crappy roll from me.

Lawful Good Human Ranger (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 10
Intelligence- 12
Wisdom- 11
Charisma- 12

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Kim wrote:
Lawful Neutral Human Sorcerer (4th Level)

Strength- 11
Dexterity- 13
Constitution- 10
Intelligence- 16
Wisdom- 15
Charisma- 18

The constitution they gave me is way too high. I would've given me half that. :P

Base number is 8 for a human though. :) 10 con is actually about right for any non-front line character.
Haha this was neat! :) I really like what I got :D

Neutral Good Elf Ranger (3rd Level)



Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 14
Wisdom- 17
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

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